/* vim: set expandtab shiftwidth=4: -*- mode: c++; c-basic-offset: 4; tab-width: 8; indent-tabs-mode: nil -*-
qRPG
An RPG written to test Qt's Graphics View framework
Copyright (C) 2006 Wesley Crossman
Email: wesley@crossmans.net

You can redistribute and/or modify this software under the terms of the GNU
General Public License as published by the Free Software Foundation;
either version 2 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY
WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A
PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this
program; if not, write to the Free Software Foundation, Inc., 59 Temple Place,
Suite 330, Boston, MA 02111-1307 USA */

#include <QSize>
#include <QSizeF>

QSize inline operator*(const QSize &s1, const QSize &s2) {
    return QSize(s1.width()*s2.width(), s1.height()*s2.height());
}

QSizeF inline operator*(const QSizeF &s1, const QSizeF &s2) {
    return QSizeF(s1.width()*s2.width(), s1.height()*s2.height());
}

QPointF inline operator-(const QPointF &p, const QSizeF &s) {
    return QPointF(p.x()-s.width(), p.y()-s.height());
}

QPointF inline operator+(const QPointF &p, const QSizeF &s) {
    return QPointF(p.x()+s.width(), p.y()+s.height());
}

